![]() ![]() ![]() FSR in turn makes the low resolution render look good. The performance gain comes from lowering the rendering resolution. All described into detail in our documentation!īy using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.Ĭurrent supported Unity Render Pipelines:īuilt-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).Ĭlick to expand.So what you cannot forget is that FSR isn’t actually a tool that gives you extra performance. Simply drag our FSR 2 component on your camera and you're all set to go!īoth Built-in and URP are a single drag and drop, only for HDRP we need two small changes to the source files. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 2! If a project is limited by CPU performance, all it will do is make the GPU workload lower. ![]() Only if your project is limited by GPU performance, FSR 2 will gain you a higher framerate. By using this, projects could have drastically lower GPU requirements than without. ĪMD FidelityFX-FSR2 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. This Unity asset is created to interface with the open-source AMD FidelityFX-FSR2 found here. Boost your frames with AMD FidelityFX Super Resolution 2 Upscaling for Unity! ![]()
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